- Research Associate.
Pittsburgh, PA
05/2024 - present
Carnegie Mellon University
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I have led several initiatives aimed at advancing real-time graphics and rendering systems. My work spans the optimization of computational pipelines, the development of state-of-the-art tracking systems, and the creation of next-generation rendering techniques—all with a focus on efficiency, scalability, and cutting-edge performance.
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Worked in enhancing 3D Gaussian Splatting. Re-architected the backend using modern C++ and CUDA, implementing advanced forward and backward computational methods to achieve significant performance improvements across various GPU configurations.
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Designed and implemented a robust real-time 3D tracking solution utilizing advanced optimization techniques to ensure reliable performance in diverse environments.
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Constructed custom differentiable rendering pipelines from scratch using Slang, C++, and contemporary graphics APIs, achieving substantial performance gains—such as a 116x speedup in inverse texturing and a 4x boost in 2D Gaussian Splatting—over conventional approaches.
- Unity VR developer.
Bcn, Spain
12/2023 - 05/2024
IESE University
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Working for IESE developing a Virtual Reality application in Unity using the GoogleCardboard SDK in collaboration with Victor Martínez de Albéñiz
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Immersive "Gustav Klimt" museum experience while tracking position, rotation and ray casted interactions and storing the data in Google Firestore.
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Optimising immersion by using ray casted interactions, immersive audio, physical to virtual displacement computations and realistic model rendering & lighting.
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Movement Detection with sensor fusion (accelerometer + gyroscope) and relative GPS trajectory inclusion.
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Android and Ios versions available at Apple Store, for Android and Web Browser & MacOs/Windows executables at link
- VR/XR Researcher. AI Driven Systems.
Bcn, Spain
05/2023 - 12/2023
i2cat Foundation
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Developing real-time 3D Imaging algorithms using MIMO FMCW mmWave radar systems through optimal positioning of Intelligent reflective surfaces & Neural Network architectures. Optimizaton of SNR/coverage homogeneity around UE and image reconstruction.
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Working under the guidance of dr. Filip Lemic and dr. Xavier Costa, scientific director in the lab.
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Published chapter "Location-based real-time utilization of reconfigurable intelligent surfaces for mmWave integrated communication and sensing in full-immersive multiuser Metaverse scenarios" at "Advanced Metaverse Wireless Communication Systems". Chapter.
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Developed a Matlab VR 3D imaging and SNR FMWC signal simulator. Github
- Big Data Analyst
Bcn, Spain
05/2022 - 09/2022
Mango (Punto FA)
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Managing the Incoming data from various corporative sources and ingesting it into Mango's
Cloud Infrastucture while developing Software with Pyspark, Dbt , MySQL and Python for the
Data Layer's manipulation.
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CI/CD development with Jenkins and Automatization Processes with Airflow.
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AWS (EC2, Airflow, S3, Lambda, Sagemaker), Docker & Git.
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Developed a Python library to connect to DataBricks Server from any interface.
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Working under the supervision of Daniel Gómez.
- IT Developer
Bcn, Spain
09/2020 - 04/2021
IndahJoyas
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Developed A Fully-responsive Web Client with Javascript, Html, Css and Wordpress.
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Website: IndaJoyas
- Game Developer
Bcn, Spain
2018 - xxxx
Autonomous
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Developing 2D and 3D local games (PC & Mobile) with Unity Engine and C#
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3D modelling with Blender
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More information about Games in Projects section