I'm a 24-year-old Electrical and Computer Science Engineer currently working as a Research Associate at Carnegie Mellon University. I am also attending classes in the Master's program in Computer Science at CMU.
My research focuses on real-time differentiable rendering, 3D Gaussian Splatting, and computer vision, with deep specialization in high-performance computing and advanced graphics programming. I specialize in translating cutting-edge computer vision, machine learning, and graphics research into real-time functioning systems. I leverage CUDA optimization, Vulkan/OpenGL development, and advanced system architecture to push the boundaries of real-time rendering and neural scene reconstruction.
I have 3+ years of experience building production-ready systems that combine computer vision, 3D graphics, machine learning, and differentiable rendering. I'm passionate about bridging the gap between theoretical research and practical real-time applications, creating systems that make advanced graphics and ML techniques accessible for real-world deployment.
Email: alejandroamatp@gmail.com
Academic: aamat@andrew.cmu.edu
Location: Pittsburgh, PA
Phone: +1 412 512 9640
Conducting research at the intersection of machine learning, computer graphics, and high-performance computing, specializing in real-time systems and optimization for 3D computer vision applications. Working in lab focused on realistic 3D reconstruction. Responsible for developing and optimizing cutting-edge rendering pipelines, GPU acceleration systems, and neural scene reconstruction algorithms.
Cross-platform C++17 neural rendering engine breaking CUDA vendor lock-in for cross-platform neural scene rendering with Vulkan and GLSL compute shaders.
Built real-time differentiable rendering pipelines from scratch using Slang shader language, C++, and gfx API for inverse rendering applications.
Collection of GPU-accelerated algorithms with massive performance improvements through advanced CUDA optimization techniques.
Cross-platform VR application developed for prestigious business school collaboration between IESE, MIT, and London Business School.
Multiple custom Vulkan/OpenGL implementations featuring 3D rendering systems with advanced lighting models, mesh rendering, shadow mapping, camera controls, and optimized shader pipelines.
Custom x86 operating system kernel built from scratch in C and assembly language for educational and research purposes.
Currently attending classes in the MSCS program at CMU.
Thesis: "Real-Time Differentiable Rendering with Slang" - Built differentiable rendering pipelines achieving significant performance improvements. Supervised by Dr. Fernando de la Torre and Francisco Vicente at the Human Sensing Lab. Grade: 10/10
Electrical Engineering & Computer Science
GPA: 8.43/10 (Rank: 6/237) & 8.1/10 (Top 5%)
Award: 6th best student of the 2024 class out of 240 students
10 Honours in subjects including Audio Processing, Mobile Communications, AI, and Computer Graphics